June 2007
Monthly Archive
Monthly Archive
0 comments Friday 29 Jun 2007 | admin | Art & Design News
0 comments Friday 29 Jun 2007 | admin | Art & Design News
0 comments Friday 29 Jun 2007 | admin | Art & Design News
By creating a document in Google Docs & Spreadsheets, published in the public access and opening up in Preview mode in the source code, you can find interesting line :

Trying to remember the event when Google linkovali foreign service similar way, and I can not.
What do you think about?
0 comments Thursday 28 Jun 2007 | admin | Design View
I recently came across a troubling article that clearly illustrates how a failure to understand the fundamentals of human psychology and behavior does not serve interactive designers well. If nothing else, the naïve conclusions in the article serve as a useful springboard for an examination of the relevant issues.
0 comments Thursday 28 Jun 2007 | admin | Design View
Há dias em que eu penso "epá, ainda bem que não vivo nos States". Segunda (ou Terça, quando me lembraram para ir atacar o podcast) não foi um desses dias, quando uma amostra do que se passa por esses lados entrou-me pelos ouvidos dentro, cortesia do . Nada mais nada menos que um firebrand preacher (nota-se que passei demasiado tempo no Colonization?) dos tempos modernos de seu nome Adelino Sousa, a avisar o Mundo da chegada do anti-cristo e da Nova Ordem Mundial (não confundir com aqueles rapazes que saÃram dos Joy Division), por entre ovnis, enciclopédias que cabem na cabeça de um alfinete e pessoas a subir aos ares. Mas a análise do mestre já foi feita e por isso vamos à s novidades: o MiP (após os êxitos de "Treinador do Braga" e a organização do "Cotonete Aid") assegurou os direitos cinematográficos da história, e já tem um poster preparado para a ocasião:
0 comments Wednesday 20 Jun 2007 | admin | Design
The third Blueprint Open Studio will be hosted by advertising agency Mother London at its Shoreditch lair. Rumour has it that the founding members named themselves Mother in a tactical ploy to avoid being bad-mouthed by press or competitors – a canny move that certainly seems to have worked. Since its inception in 1996, the practice has been behind some of the most intriguing, arresting and downright enjoyable advertising moments on television – note the Schweppes Cocktails for Two, the Pot Noodle miners and the cinematic Orange mobile phone campaign.
Co-founders Robert Saville, Mark Waites, Stef Calcraft and Libby Brockhoff started Mother London in a more insular, formal advertising community than the one they now inhabit. With its consciously radical creed, Mother has always encouraged the hiring of diverse creative types from all over the world to keep things interesting; it has since become something of a mecca for creatives. Libby has since left, and two new partners – Andy Medd and Matthew Clark – have joined. However, the agency’s original egalitarian attitude remains, with all staff seated around a 200-seater/legendary Camelot-style communal table, and absolutely no private offices. Mother has carved its very own niche in the über-trendy Tea Building, getting Clive Wilkinson Architects to redesign the interiors to stunning effect and cheekily dubbing it The Biscuit Building. A personal tour and a discussion of the Mother A-Z of Inspiration promises an unequalled insight into this humorous, unique and successful practice.
0 comments Wednesday 20 Jun 2007 | admin | Design
"Innovation often arises out of crossing disciplines and combining technologies".*

Cross pollination is a technique industrial designers are expected to excel at. In my view, this can mean different things:

When we look at the early history of industrial design in Europe, there was a clear expectation for designers to "humanize" the new products the industrial revolution was delivering in the XIX century. Mass production had been able to democratize products at the expense of craftmanship's quality.
Many companies willing to fix that problem got things wrong by placing designers at the receiving end of the work flow. Engineering for manufacturing was first while human factors and design had more to do with cosmetic adaptations to the source blueprints. Some other enterprises applied the opposite work flow, making engineers scramble with unrealistic requirements from design divas.
Making a difference in people's quality of life involves well thought out products (quality) that become widely available (quantity). Tight collaboration between engineers and designers in the ideation process is a better practice. However, embracing business and marketing in that mix is the best practice.
All of us admire designs that have become classics by enjoying some timeless appreciation, which is known to be the benchmark for "good design". However, it is "continuous improvement" the driver behind innovation. Many designers have been occupied figuring out whether form follows function or whether it should be the other way around, when what really matters is whether a design delivers value to society, meaning to those who are going to use it and to the supply chain that brings it to market.

José de Francisco Lopez Chicago, 20 June 07
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0 comments Wednesday 20 Jun 2007 | admin | Design
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